Tuesday, June 30, 2015

The Gods of Probabilities by Liza O'Connor

Come July 1st, I'll be publishing my first Sci-Fi series. If all goes well, 1 per month. 

I’ve been a science geek all my life. Add that to my creative imagination, and the fact I write Sci-Fi shouldn’t be a surprise. But why have I waited until my third year of publishing to present any sci-fi? Because it may confuse my readers.

I take my Sci-Fi seriously and thus, it’s not ‘laugh out loud’ funny like my other series. There are moments of humor, but this is a new side of me I want you to know—the Surviving side.

The Multiverses Series


First we meet the Gods of Probabilities

Zousan is sick of being under his father's thumb and demands his own multiverse. To his shock, his father agrees.

"It will do you good to fail, Zousan. Your arrogance far exceeds your value. A big of humility will serve you well." 

The Gods require a time shifter to ensure the Path of Light reigns during the final collapse of possibilities. 

God DNA is induced in several batches of Oceanic eggs, resulting in a generation of brilliant tiny blue Oceanic children.

Book 1

One charming boy named Drogan has the ability to manipulate quantum reality in ways that will strengthen the Path of Light. Only trouble is that his gift runs a high probability of killing him and wiping out the path for good.

While the bureaucratic Gods will try to assist, in Quantum all possibilities not only can, but do happen, so the future is never certain.

Next we cross dimensions on the planet Zepwick to a short lived troublesome sentient group called humans. They live on the third-dimension and are responsible for why the Oceanics had to leave the planet. They are also trying to get off Earth.

The problem is that to travel to and survive on a new planet is no minor feat. Especially when the survival rate of first colonists is less than 5% after year 1. The survival probability for Terranue was probably 0% if the Shamans who sponsored the trip had not located a great leader to guide them.

Tamarasarandem, a Soul of Light so large that it takes three people to contain it: a strong and kind man, a gentle woman, and the spirit of a feisty female handler who sees a day they might become Gods themselves.

Those that follow a darker path have managed to seed their own people onto the ship as well, with planned sabotages to ensure the passengers never arrive on their new planet. However, the Gods of Light have surprised the Dark by acquiring the before unknown Soul Bond of Three. But then the Shamans don’t anticipate some of what the Darkness has in mind either. It’s an ongoing battle for the future of the Multiverses.

Book 2
Surviving Outbound

With the prodding by the her dead soul bond’s spirit, Saran and their giant blue bull leave their farm in search of a handler so Blue can escape Earth and travel outbound.  The man Saran meets and falls in love with is her dead soul bond’s husband and their spiritual joining sets into play a prophecy written millions of years before.

Together, they become Tamarasarandem, the only three soul bond entity in all the multiverses. The shamans pay for their voyage to Terranue, a planet never before colonized.  In return, they only asked Tamarasarandem to look after the other colonists and help them to prosper and find their Paths of Light.

Failing to stop Tamarasarandem from leaving Earth, those who walked the Path of Darkness embedded their own people on the ship to ensure it would never arrive at Terranue. In case that failed, they sent their darkest lord disguised as an innocent to ensure the death of all who followed the Light. And finally, they had seeded an evil within Terranue that could devour everything on the planet.  Finally, they would strike a fatal blow that doused the Path of Light out through all the multiverses.

Book 3 
Surviving Terranue

Leading a colony of frightened people who’ve landed on a new world is rarely easy. The human colonists of Terranue have the only Soul bond of Three that has ever existed, Tamarasarandem, as their leaders. Unfortunately, some perceive the innate kindness in their leader as a weakness, thus, challenges begin within minutes of arrival and self-survival instincts take hold among the colonists, putting the survival of the colony at risk from the moment they arrive.

To survive they must act for the good of the colony rather themselves, even as their natural instincts tell them to do the opposite. First, they must befriend the dominant intelligent life form on the planet, long haired blue cattle, only slightly smaller than the blue bull Tamarasarandem brought with them. Second, they must find a way to survive three of the planet’s five seasons. Otherwise, they’ll be baked, frozen, and pummeled to death. Third, they must protect themselves from the giant bears, saber tooth lions, and T-Rexes that roam their planet. And finally, deep with the planet a seed of evil grows, waiting to devour every living creature on the surface.

Every day in their new paradise is a challenge to survive. Despite all the advantages the Gods have provided, success is neither easy nor certain, and people are rarely as good as they need to be. 

Book 4
Surviving Sojourn

An alien species is removing human colonies from planets, but to where, no one knows. Sojourn, the Emperor’s daughter, and his crew must find this unknown species and negotiate a treaty before the Empire’s army declares war on all non-human races.

Those who do not follow the Path of Light would prefer to declare war at once so they can kill the non-humans before they are even aware a war has begun.

 Matters turn bleak for the Path of Light when Sojourn’s ship crash-lands on Terranue before their journey even begins.